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Game Server / 2022-NOW
ProjectPVE
A Rust hybrid PvE/PvP server designed to make Rust more approachable while still preserving high-risk, high-reward combat zones.
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Overview
A Rust hybrid PvE/PvP server designed to make Rust more approachable while still preserving high-risk, high-reward combat zones.
ProjectPVE was a custom Rust server built to merge the worlds of PvE and PvP into a more accessible survival experience. The server used a hybrid world design where most of the map and lower-tier monuments were protected PvE spaces, allowing players to build, explore, gather, and progress without constant random PvP pressure. Higher-tier monuments and major events acted as PvP zones, creating optional danger for players who wanted greater rewards and more intense encounters. The project focused on making Rust friendlier for newer or more casual players while still keeping the tension, progression, and competitive edge that make Rust engaging. Your portfolio describes this same PvE/PvP split, including high-tier monuments/events as PvP zones and the rest of the worldspace as mostly PvE.
Tech / focus
Oxide
C#
MySQL
Community
Highlights
What this project shows
Game server development — Building and maintaining a custom Rust server with PvE protections, PvP zones, progression systems, events, and gameplay-focused server mechanics.
C# / Oxide scripting — Working with Rust server plugins, Oxide/uMod hooks, server-side logic, commands, permissions, events, player data, and custom gameplay systems.
Multiplayer systems design — Designing features for many players interacting in the same survival world, including safe areas, high-risk zones, monument rules, events, rewards, and progression loops.
PvE/PvP gameplay design — Creating a hybrid structure where casual players could enjoy protected PvE gameplay while more competitive players could seek out optional PvP encounters at high-value locations.
Community management — Running a Rust community with rules, moderation, player support, onboarding, conflict handling, and long-term server direction.
Project management — Coordinating development, server configuration, plugin updates, gameplay changes, balancing, community feedback, and feature planning.
Game economy balancing — Managing rewards, shops, loot, events, progression, and risk-versus-reward systems so the server remained fair, engaging, and worthwhile to play.
Content integration — Adding and managing Rust plugins, custom events, monuments, server addons, quality-of-life systems, progression features, and gameplay enhancements.
Technical administration — Hosting, configuring, updating, troubleshooting, and maintaining a live Rust multiplayer server environment.
World design & player experience design — Creating a server structure that gave players a safer and more relaxed way to enjoy Rust while still preserving the tension and excitement of dangerous high-tier areas.